Inside Google X's Project Glass →
Location is obviously huge but I think the constant connectivity aspect is also a big factor. Personally, I view Glass as more than just a geo-product. The photo-taking experience, we think, is really a key aspect to this. But also the mapping and navigation and location services will really bring a new type of experience on this device.
Information Overload Is Not a New Problem →
Just because the information exists doesn’t mean you have to take it all in. I will say there is more information being pushed at you then ever before but even this is manageable if you take the time to actually manage it.
Connected Devices Used To Crowdsource Open Wi-Fi... →
This is very intriguing to me. I can’t tell if there’s user involvement in the actual “crowdsourcing” or if it’s completely automated by the tech. If it’s completely automated I find it weird that the term “crowdsourcing” is being applied to a network of connected devices. It’s got a very AI kind of feel to it.
Badgeville raises $25M, shows gamification has... →
I think it’s interesting that gamification is gaining such traction but I think it’s equally interesting how these gamification companies are moving beyond just gamification.
Cloud Filmmaking: Using The Internet To Make Films... →
The first film in the series, A Declaration of Interdependence, features graphics and video from participants around the world, backed by a soundtrack from Moby. It was translated into 65 languages by users within just six weeks. To me this example shows a lot of disruptive potential and highlights the role of the curator and the producer. Content is a commodity but turning that content into...
harkaway: theblindgiant: Harkaway on ‘the...
To be released sometime next year? But I wonder if it really will be? Still, if they’re shooting for next year you have to figure they’ll be out by 2014 at the latest. (via Confirmed: Google Glasses Use a Trackpad [VIDEO])
Prometheus: What Weyland Knows About LinkedIn And... →
An ad company used social advertising on LinkedIn to target journalists and influencers using a game. An ad company targeting media? Isn’t that PR’s job? Brilliant. p.s. This is not gamification. It’s just using a game.
Organised Complexity →
futuresagency: A great talk here from a senior UX designer at Microsoft talking about how networks are becoming (and perhaps have always been) the default structure for how we understand and navigate the complexity of the modern world Post by Neil Perkin, Futures Agency associate
How to Muddy Your Tracks on the Internet →
There’s some great suggestions in here. They may be paranoid, but it doesn’t mean they’re wrong. This is the main reason I’ve diversified the tools I use so it’s not all in Google. I use multiple browsers and email addresses and have recently switched to Chromium, which is the open source version of Chrome that (in theory) Google doesn’t collect data from.
Beyond Nationality: Global Citizens →
As someone who has lived for most of the last year outside of the US (of which I’m still a citizen) I’ve met a lot of people who fit into this pan-national category. In fact many people have multiple nationalities (something the US doesn’t recognize). And many people I know have lived most of their lives outside of the country of which they are citizens. It’s an...
AT&T's Largest Donation Ever Creates A National... →
Very cool. I wish there were more physical schools like this today. “We decided we were going to aim for exponential change in education,” explains Beth Shiroshi, AT&T Foundation’s vice president for sustainability & philanthropy. With this reboot of its Aspire education initiative launched four years ago, AT&T has made a big bet on GameDesk, a nonprofit startup that...
What Is and Is Not A Technology Company →
It;s a really good question and one I used to ask myself all the time. I don’t ask this question very much anymore because I don’t know that it matters. Does it matter? If it does, I like Alex’s attempt at a definition: These questions are pretty easily resolved. You are a technology company if you are in the business of selling technology. That is to say, if yourproduct –...
How I Busted Out Of My Addictive Technology Loop →
We’re creating technology faster than we can create ways to protect it. This is a little freaky. I got into the car, put the digital key in the lock, and… nothing. The car was totally dead. Then my cell phone rang, and it was the head of security. In a teasing voice he told me I shouldn’t be surprised to find my car would not start. They had, after all, just hacked it.
Is Social Gaming Peaking?
Social gaming is a big business and I’m wondering if it’s finally starting to peak. Some places like Japan are starting to scrutinize monetization methods used and the life span of games seems to be getting shorter and shorter. Recent news that Draw Something’s numbers, post acquisition, are nosediving. I personally don’t think social gaming numbers are dropping but I do...
I have never read an employee handbook and I just... →
Valve is a great Seattle based game company. Technically they’re in Bellevue and right across the street from my current employers offices. TNW just posted their employee handbook online and it’s actually a really interesting read. It tells a lot of the history about the company, it really let’s you know what it’s like to work their and most importantly it tells a really...
IF YOU’RE MAKING THE CUSTOMER DO ANY EXTRA AMOUNT OF WORK, NO MATTER WHAT...– Aaron Levie, CEO and cofounder of Box, from The Simplicity Thesis (via fastcompany)
Why Gamification Matters to Your Business
There’s a lot of buzz around gamification right now and it’s only going to get worse. As one of the propagators of it, I can guarantee it. But put away the buzzwords and badges and there are some very sound reasons as to why gamification matters top your business. At the core of gamification are games and the mechanics that make games so engaging. So before we can fully define what gamification...